PC Games and Realistic Simulation

Welcome! We are a small team of coders committed to develop PC games. When designing our videogames, we focus on playability and game dynamics. Our games are compact and, we hope, funny. They download fast, install easy and, if needed, uninstall automatically and completely. Try the free demos!


October 19, 2007 - Global Bowling version 1.8 released.

Realistic Bowling Simulation PC Game, demonstrating Advanced Physics Modeling

Backed by an ultra realistic physics engine, you will be able to accurately simulate advanced bowling techniques. Play online or in local mode. 10 lanes. 35 balls. 50 tournaments. 4 human and 95 cpu players. Three release systems and more... [TELL ME MORE]


October 27, 2003 - Concrete Bowling version 3.0 released.

Realistic Bowling Simulation PC Game, demonstrating Advanced Physics Modeling

Realistic 3D bowling simulation. Three different throwing systems. Change weight and hook potential of the ball to handle lane conditions. Play with CPU random settings or choose lane oil pattern and frictions. [TELL ME MORE]


April 25, 2005 - PC Boules version 1.2 released.

Realistic Boules Simulation PC Game, demonstrating Advanced Physics Modeling

Simulation of the popular strategy and ability game. [TELL ME MORE]



THE TECHNOLOGY BEHIND THE GAMES

Our simulation games are supported by a powerful collision detection and collision response engine.

It was designed with 3d games in mind, initially for academic pourposes. But in the end we found it was perfectly suitable for commercial game development as well. So it was optimized and a solid rendering engine, entirely based upon DirectX and optimized for GeForce based video cards, was developed to go with it.

The first pc games we could produce were rough, but exibiting some stunning physics modeling already. We learned as we went and the result of our improvement are the games listed above. More titles are under development.

All games feature hardware rendered visual effects, like real-time shadows, particle systems and vertex blending, besides hardware supported 3d sounds and full support for gaming input devices. They can run both in window and full-screen mode, at various resolutions.

Enjoy!



DirectX is registered trademarks of Microsoft Corporation. GeForce is a registered trademark of NVidia Corporation.

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